-
-
[ c|b ].extra
- BLOG HOME
- blog portal (to 2005)
- book list
- startpage
- (2005-2002)
- (2002-1999)
- warblog (2001)
- affinities (old)
- landor (bio)
- blogs.com
- blogcatalog
- friendfeed
- identi.ca
- posterous
- tumblr
- privacy/terms
-
[ c|b ].newsfeed
-
[ c|b ].is.ad.free
-
[ c|b ].friendconnect
-
« Wednesday « April 20, 2005
-
- datetime
-
- content
-
-
Game for Learning
(MIT Technology Review)
-
The appeal of computer gaming is the personal involvement the students have in the tasks on the screens. Results such as Rylands have encouraged other techno-savvy teachers to incorporate computer gaming into their curricula.Governments, cautiously optimistic of the positive results such as Rylands', are testing the waters to see if video game entertainment in schools will to persuade an apathetic generation to embrace learning.While it may seem like a wacky theory, there's got to be more than a grain of truth here. Ever notice how kids can remember all of these insanely complicated patterns for earning power-ups or doing secret moves in videogames — my favorites were the "Finish Him" moves in Mortal Kombat, which I could never master — yet they can't remember important facts from their books? This guy may be onto something.
-
- metadata
- categories
-
- keywords:
- games
- education
- tags:
- videogames
- type
-
-
[ c|b ].archives
2000: 01 02 03 04 05 06 07 08 09 10 11 12
2001: 01 02 03 04 05 06 07 08 09 10 11 12
2002: 01 02 03 04 05 06 07 08 09 10 11 12
2003: 01 02 03 04 05 06 07 08 09 10 11 12
2004: 01 02 03 04 05 06 07 08 09 10 11 12
2005: 01 02 03 04 05 06 07 08 09 10 11 12
2006: 01 02 03 04 05 06 07 08 09 10 11 12
2007: 01 02 03 04 05 06 07 08 09 10 11 12
2008: 01 02 03 04 05 06 07 08 09 10 11 12
2009: 01 02 03 04 05 06 07 08 09 10 11 12
2010: 01 02 03 04 05 06 07 08 09 10 11 12
2011: 01 02 03 04 05 06 07 08 09 10 11 12
2012: 01 02 03 04 05 06 07 08 09 10 11 12
2013: 01 02 03 04 05 06 07 08 09 10 11 12
2014: 01 02 03 04 05 06 07 08 09 10 11 12
2015: 01 02 03 04 05 06 07 08 09 10 11 12
2016: 01 02 03 04 05 06 07 08 09 10 11 12
2017: 01 02 03 04 05 06 07 08 09 10 11 12
2018: 01 02 03 04 05 06 07 08 09 10 11 12
2019: 01 02 03 04 05 06 07 08 09 10 11 12
2020: 01 02 03 04 05 06 07 08 09 10 11 12
2021: 01 02 03 04 05 06 07 08 09 10 11 12
2022: 01 02 03 04 05 06 07 08 09 10 11 12
2023: 01 02 03 04 05 06 07 08 09 10 11 12
2024: 01 02 03